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Flummaxed

Developer Diary: The Production Meeting
05 July 2004

When: Saturday 12th June
Where: Friends house
Why: ???

5:00am- Swallow last drop of Bourbon and fall asleep on friends floor.
(Head spinning).

8:00am- wake up shocked and a little confused realising I have to be at Stu’s house for a production meeting, and I have no work to show. (Head spinning).

12:00pm- Wake up again.

2:00pm- Arrive at Stu’s house empty handed, say about five words and leave three hours later. (Head spinning).

5:15pm- Fall asleep.

Hello, my name’s Greg Lockhart and I’m one of the Co-founders of Big Cheese Productions.

Anyway, my job in the making of Big Cheese Production’s Exciting new Sci-Fi adventure game has been Concept artist, I’ve also had a hand in the storyboard department, and despite the first few paragraphs, was fairly reliable.
But now all concepts and storyboards have been completed, so I’ve stepped in to help Daniel and Martin with the final background artworks.
So far I’ve completed one background and it turned out Ok, (Thanks to Martin’s helpful tutorial) and am now working on my second, which is currently two weeks late.

Ok, time for bed…



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Screen Shot 1
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Screen Shot 2
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Screen Shot 3
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